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QHW, Day 6: Radiation

Dreamers

  • Humans with a non-intelligent symbiont which grants them psionic powers.
  • The symbiont can cross from one host to another, usually on the host's death, taking some memories with them.
  • A single host is sometimes called an incarnation, with the switch between hosts being a reincarnation.
  • Strong emotions carry over the best between incarnations. It is not unheard of feuds or affairs between Dreamers that span multiple reincarnations.
  • Like an unborn baby, a symbiont absorbs any radiation the host is exposed to. This makes the host mostly immune to the Rad Wastes, but it also affects the psionics of the symbiont, increasing their power at the cost of stability and reliability.
  • Some Dreamers purposefully expose themselves to radiation in hopes of getting a temporary power boost. However, an overdose will leave the symbiont broken, with their powers unshackled and uncontrollable. Such monstrosity is known as a Nightmare.
  • Awakening is a rare and dreaded quirk where the symbiont gains full sapience. An Awakened takes over the host body and subsumes the self of the host completely.
  • An Awakened will sometimes quickly jump from one body to another to gain the skills and knowledge of the hosts.
  • Awakened are mortally afraid of Nightmares.


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